Alvin is an Application Development entrepreneur with over 10+ years experienced in the Media Industry. He graduated in the Art Institute of California San Francisco with a B.S. degree in Game Art & Design. In 2010, he founded a video game company called Scenic Games when he first started in the game industry.
His other interests also include designing industrial products in the fields of Healthcare and Logistics to name a few. In his spare time, he also likes to work on other projects that are video-game related.
His other interests also include designing industrial products in the fields of Healthcare and Logistics to name a few. In his spare time, he also likes to work on other projects that are video-game related.
DOWNLOAD 2015 RESUME
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(CV 2015 only upon request)
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Alvin Jeffrey Chua
E: [email protected] W: ajchua.weebly.com
C: (650) 534-5300 A: San Bruno, CA
ART & TECHNICAL SKILLS
WORK EXPERIENCE
JumpStart Automotive Media – San Francisco, CA
01/2016 to present
Advertising Operations Technical Analyst – June 2017 ~ present
Advertising Operations Technical Coordinator – June 2016 ~ June 2017
Freelance Graphic Artist – San Bruno, CA (over 50+ projects)
11/2005 to present
John M. Ward and Associates – San Mateo, CA
08/2011 to present
Graphic Designer | Web Administrator | Associate | Technical support | Content Management
MedpaK Healthcare Technologies – Brisbane, CA
02/2014 to 05/2015
Industrial Designer | Project Manager
Sony Computer Entertainment of America – Foster City, CA
08/2013 to 12/2013
Format Quality Assurance
Scenic Games, LLC - Daly City, CA
01/2010 to 02/2011
2D-3D Artist/Game Designer
EDUCATION
The Art Institute of California - San Francisco, CA
Graduated 12/2010
Bachelor of Science in Game Art & Design (Honor Roll)
RELATED EXPERIENCE
VGMarket - Quality Assurance Tester Redwood City, CA (http://www.vgmarket.com/)
03/2008 to 03/2013
E: [email protected] W: ajchua.weebly.com
C: (650) 534-5300 A: San Bruno, CA
ART & TECHNICAL SKILLS
- Experience creating real‐time and post‐process effects within multiple engines and styles.
- Background in environment art, including modeling, sculpting and texturing, level construction and lighting.
- Strong technical skills in content creation, including destructibles, shaders, rigging and scripting.
- Software: Maya/3ds Max, Mudbox/Zbrush, Solidworks, UDK/Unity, Adobe: Photoshop/Illustrator/AE/FL/ID, TechSmith, MSO
- Language: Python, MELscript, Action Script, (HTML + CSS)
- DFP / DCM / Observe-point / AdReform / GeoEdge / GPT, 3rd party ad serving systems including Sizmek, SFA, Pointroll, Flashtalking, etc
WORK EXPERIENCE
JumpStart Automotive Media – San Francisco, CA
01/2016 to present
Advertising Operations Technical Analyst – June 2017 ~ present
Advertising Operations Technical Coordinator – June 2016 ~ June 2017
- Responsible for managing and analyzing all trafficked creatives on all ad campaigns that are running from 18 publisher sites.
- Managed high profile accounts such as CarandDriver.com and other network of publishers to ensure delivery and correct implementation of ad tagging
- Collaborated with multiple teams on R&D for new ad products that are intuitive for variety of audience and to improve site performance.
- Streamlined processes and suggested enhancements to internal tools to increase efficiency in trafficking, inventory, ad tagging, and QA workflow.
- Trained and managed Revenue Operations internal and external teams to ensure proper and efficient trafficking and creative/ad-tagging QA.
Freelance Graphic Artist – San Bruno, CA (over 50+ projects)
11/2005 to present
- Designed concept ideas, samples to demonstrate quality producst for key company clients
- Handled a variety of art projects and expanded customer base through innovative graphics art work
- Used software like Illustrator, Flash, InDesign or Photoshop to create Interactive promotional projects
John M. Ward and Associates – San Mateo, CA
08/2011 to present
Graphic Designer | Web Administrator | Associate | Technical support | Content Management
- Develop graphic art signage for private events, video editing, and website UI structure/backbone
- Restore fragile antique images using Photosho p, and upload researched information for the website
- Maintain and administer the backend/frontend of a pre-hosted website using extensions/html/Setup/network/ troubleshoot computer equipment as well as other technical support for the office
MedpaK Healthcare Technologies – Brisbane, CA
02/2014 to 05/2015
Industrial Designer | Project Manager
- Co-managed strategic planning, formulate products solution using web-based project management tools
- Scheduled and facilitate weekly conference meetings with the team
- Developed and 3D printed new innovative products using Maya, Solidworks and Repetier-Host
- Collaborated with Engineers and different plastic manufacturers to discuss design and improvement options
Sony Computer Entertainment of America – Foster City, CA
08/2013 to 12/2013
Format Quality Assurance
- Test, document bugs, and confirm functionality and usability of product hardware, software and firmware
- Adhere technical requirement checklist to Format QA’s bug documentation system and standardization
- Assist the team with newly gained knowledge and frequently review SCEA's Technical Documentation
Scenic Games, LLC - Daly City, CA
01/2010 to 02/2011
2D-3D Artist/Game Designer
- Produced low poly 3D assets in Maya for iPhone and Facebook games
- Created 2D art and animations using Photoshop and Illustrator
- Collaborated with the team to implement concepts and provide ideas
- Managed a communicative network among the team to update I.P. Development
EDUCATION
The Art Institute of California - San Francisco, CA
Graduated 12/2010
Bachelor of Science in Game Art & Design (Honor Roll)
RELATED EXPERIENCE
VGMarket - Quality Assurance Tester Redwood City, CA (http://www.vgmarket.com/)
03/2008 to 03/2013